Could we help Desperados deliver an unforgettable digital experience, emphasising their strong connection to music and creativity whilst at the same time rewarding players with the chance of winning themselves some of the hottest tickets in town, to Boomtown Festival?
Of course we could!
Hey Mr DJ!
We knew we wanted to put the player right in the heart of the action, and what better way to experience the raw energy of a festival crowd than from the DJ booth?
And so we got to work, rapidly prototyping and wireframing ideas. We soon arrived at the concept of Charge - a virtual power meter of your DJing dexterity. Earn enough charge during your set and you unlock the next stage, unlock all stages and be in with a chance of winning those tickets. Watch out though! Miss too many beats and a career on local radio awaits.
Getting the balance right
From experience we know online games built into campaigns should be quick and easy to play, with minimal instruction, a shallow learning curve and enough depth to keep players coming back for more.
For this game, the fewer mistakes made meant the higher the charge. For the perfectionist this posed a fun, but challenging experience, while equally giving casual gamers a more forgiving experience.
Cross platform compatibility
Whilst it may look like an App at first glance, the whole game was actually built using the latest HTML5 web technologies, so that it worked flawlessly across all modern browsers and devices.
One part of the project we’re particularly proud of is that we produced all the audio in-house, ensuring that the genre for each stage matched a real zone or stage at Boomtown - Disco, Techno and Drum & Bass.
Each track was carefully constructed from between 2 and 5 individual layers, which each having to loop perfectly so that the player could fade them up without any obvious repetition.
Click the play icons below to listen to each of the finished pieces.